The Newbie Area

OOC Tutorial - Out of Character Communication in Creation
The first step is learning how to communicate with your fellow players in an out of character manner to ask for aid. This can best be done on the newbie channel, which is specifically for asking questions. To use this channel, type: newbie Hello everyone. Another popular channel used by people to 'chat' is the OOC channel. You can use this by typing: OOC Hello everyone.

Be careful not to share any in character information on the OOC channel. To find more about the rules for IC and OOC communication, see help RULES2. To continue on, type N for North.

OOC Tutorial - Movement in Creation
As you will of seen from your movement so far, there are a number of directions you can use to navigate your way through the game. These consist of (with the shorthand in brackets):

North(N), South(S), West(W), East(E), NorthEast(NE), NorthWest(NW), SouthEast(SE), SouthWest(SW), Up(U), Down(D), In(I) and Out(O).

During your travels, you will also come across doors, which can be opened, closed, locked and unlocked. The commands for these are:


For example, open north. To lock or unlock a door, you will, of course, need the appropriate key. You will need to open the door to the north before continuing.

OOC Tutorial - Navigation in Creation
There are several tools to help you to find your way around the game. One of these is the map command. Typing map will bring up an ascii drawing of your surrounding area. For information on what the different characters mean, see help MAP. Another useful source is help TELANTHA. This map can also be viewed on the website at:

Finally, the where command is useful for finding fellow role players who are located in public places - usually bars, taverns, inns and public squares.

OOC Tutorial - Character Information in Creation
SCORE will provide you with information about your characters attributes and current state. The STAT command provides a summary of your health, mana and stamina. Inventory or INV for short, provides you with a listing of equipment your character is carrying, whilst equipment, or eq for short, provides you with a listing of the items your character is wearing. Gold will advise you as to how much gold you have on you.

To gain information about the world around you, use the LOOK command. You can use look on it's own to see the 'room' you are in. You can look <name> to see what another person or creature looks like. And you can look <item name> to gain more information about an object - either in your inventory or on the ground.

A note on ALTERNATE characters, whilst we do allow them here on Shadow Siege they are bought using roleplay points. This MUST be done by speaking to a member of staff. See help RPP for more information about how to purchase an alt, and help RULES3 for information regarding multiplaying rules.

OOC Tutorial - Object Commands in Creation
Throughout the game, you will find a number of useful objects. Some
you can wear, some you can wield, some you can eat, some you can write on, and some which are great roleplay tools. You can manipulate the objects using a number of commands which we shall go through here.

If you see an object on the ground, you can try to pick it up with the GET command. For example, GET ROLL. When you pick it up, it'll be placed in your inventory. You can put the object into a container sing: PUT <object> <container>. For example: put roll bag. To get an object from a container, the command is: GET <object> <container>. And to drop it, DROP <object>.

OOC Tutorial - Object Commands II in Creation
Clothing and armour can be worn with the WEAR command and removed with the REMOVE command. For example: wear shirt or remove shirt. Remember, to see what you are wearing, type: eq.

Weapons can be wielded with WIELD <weapon> and removed with REMOVE <weapon>. For example: wield mace and remove mace. If you have a sheath, you can also sheath swords, daggers and other suitable weapons. The command to do this is SHEATH <weapon> <sheath>. For example to sheath a wielded dagger in an ankle sheath, one would use: sheath dagger ankle. A sheathed weapon can be drawn using the DRAW command: draw dagger ankle.

OOC Tutorial - Learning in Creation
You will of been set up with a basic set of attributes and skills during the creation process. However, in order to maximise the potential of your character, it is recommended you submit a brief background regarding your character. Based on this information, we (the staff) will customise your character's attributes and skills. See help BACKGROUND for more information.

To begin learning, you will first need to ensure that you have met all the pre-requisites for it. This can be either having an attribute at a certain level or having progressed a certain spell or skill to capable. Each skill that you qualify for can be learned at a trainer once, though increasing beyond that will need to be done either through use of the skill or spell, or by spending roleplay points. See help RPP or RPPXCHANGE for more information on how to do this.

Type SKILLS <groupname> to see a list of the skills your character will be able to learn, where group name is one of: combat, craft, magic, stealth, extraction or misc. For example: SKILLS COMBAT. This will show you both the skills you currently have and the ones you qualify for. To view all the skills, including ones you do not currently qualify for, type: SKILLS <groupname> FULL.

After you have decided what skills you would like to learn, type LEARN followed by the name of the teacher (In this case, MASTER will do) and followed again by the name of the skill you wish to learn between ''s.

An example: Learn master 'sword adept'

OOC Tutorial - IC Communication: EMOTE in Creation
An emote is your primary means for communicating your characters actions and words to the people around you and it is an important part of your characters development. There are several different types of emotes, though the two main ones we'll look into here are EMOTE and SEMOTE. It is important when emoting to use both punctuation and grammar. And always remember to spell check!

Emote works as follows:

emote glances over towards the Elf standing on the far side of the room and gives a full smile, his hand already lifting in greeting. "Good eve."

If your character name was Jack, the above emote would result in:

Jack glances over towards the Elf standing on the far side of the room and gives a full smile, his hand already lifting in greeting. "Good eve."

Move North to find out how SEMOTE works.

OOC Tutorial - IC Communication: SEMOTE in Creation
SEMOTE is a little more complicated than EMOTE, but provides the player with a lot more flexibility as to the style of the text. Rather than starting the emote off with your characters name, semote can begin with anything. But, it MUST have your characters name somewhere in it and your characters name must be punctuated - ie start with a capital letter.

If we consider an example similar to the one used previously:

semote "Good eve." #Jack says as he glances over towards the Elf on the far side of the room, his hand already lifting in greeting.

Note, the person using the SEMOTE is called Jack, and the J is capitalised. And the name has a # before it. The above SEMOTE would result in others seeing:

"Good eve." Jack says as he glances over towards the Elf on the far side of the room, his hand already lifting in greeting.

A little more interesting than having every single piece of text starting with your name, and therefore you will find SEMOTE commonly used by your fellow role players.

The last main IC command is the one called pose. This is used for setting what your character is doing, so that when people enter the room you are in, they will know where you are located and anything else important you have put in it.

An example of some suitable poses are:

Jack sits here in a chair reading a book.
Jack rests on a bench, engrossed in a conversation.
Jack stands near the East wall, watching the room.

To use the pose command, simply type the word POSE followed by your pose. To see what pose you currently have set, use the score command.

When in a shop, the command to see the items on sale is LIST. Some shops sell a lot of things so it can be useful to use LIST . Such as: list shirt or list skirt. When you use the list command you should get a display much like the following:

3) Many A sophisticated and baggy shirt of royal-blue cotton 34

The first is the number of the object, followed by how many are available, the description and lastly the price on the far right. You can purchase the object using BUY <keyword/number>. In the above case, you could use: buy shirt, or buy 3 (as the number of the object is 3). To sell an item, simply type: SELL <keyword>, though keep in mind, the shopkeeper might not want to buy what you have for sale! Take the time here to equip your character with some suitable clothing and items before they enter the IC world.

At this point you will not likely have any spells learned yet, so if you are of the magically inclined, you will need to keep this information for future reference. The command to cast spells is CAST or more commonly just simply C for short. The main thing to remember when casting spells is to enclose the words of the spell in quotes. An example is as follows:

c 'create food' or if you were directing a spell at a target:

c 'armour'

If you wished to cast a spell on yourself, you could use just simply:

c 'armour'

Keep in mind, spells may not always succeed, and success rate depends on a number of factors including your skill in that particular spell, your intelligence, your psyche and also your wisdom. Some spells will require more than one round to cast. Each round must be accompanied by an emote.

Depending on the social social class you have chosen, you will find that you have some gold coins on you - use the command GOLD to check, and you may also possibly have some coins in the bank.

Combat on Shadow Siege is likely handled quite differently from combat on other muds. Firstly it is non-automated. This means if you attack someone, you're not thrown into a spammy routine which results invariably with one person dying - even when all you may of wanted to do was simply throw a punch.

On Shadow Siege, the combat code is worked into emoting. You emote hitting someone, then use the HIT <person> <location> command to determine if that hit worked, then the defender does an emote, and so on.

Please be aware that the combat code is currently being upgraded by our coders so is likely to change. To keep abreast of the latest changes, please see help COMBAT and check the forums: for the latest information.

Also note the IC laws of Telantha are listed in HELP JAIL and HELP

One of the most important things to do before starting the game is to develop a description and background for your character. The description is purely your characters physical features and should not include things like their personality or actions. For more information on the rules for descriptions, see HELP DESC.

Once you have worked out what you want for your description, (what people see when they look at you), type: desc, and you will be taken into a buffer. Type up your description, and when you are done, /s to save it. For information on commands whilst in the buffer, type: /h. To format your description, the command is: /f.

IMPORTANT: You will of been set up with a basic set of attributes and skills during the creation process. In order to have these customised to your character you will need to submit a background story to a member of staff.

Telantha is the last known surviving city after a cataclysmic event that occurred 36 months ago, resulting in the gradual destruction of most of the world and the appearance of a substance known as the darkness. With this darkness came horrific demons - manifestations of the creatures that used to inhabit the world. And it has taken all of the effort of Telantha's Militia, Mages and Priests to keep these demons at bay.

The death count has been great - and you have been amongst them, though thankfully, have had the luck to have been one of the few returned to the world to live again - favoured perhaps. Your memory is sketchy. And the events leading up to your death are non-existent. The kind people in the temple have provided you with some gold and a room at one of the local inns, which brings you up to where you are now.

(Note the above scenario is only a suggestion for newer players. You may, of course, work out your own with the aid of the staff.)