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<title>Shadow Siege</title>
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<modified>2006-02-06T20:24:17Z</modified>
<tagline></tagline>
<id>tag:www.shadowsiege.com,2008://1</id>
<generator url="http://www.movabletype.org/" version="3.2">Movable Type</generator>
<copyright>Copyright (c) 2006, Mina</copyright>
<entry>
<title>Attributes</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2006/02/attributes_1.html" />
<modified>2006-02-06T20:24:17Z</modified>
<issued>2006-02-06T19:49:58Z</issued>
<id>tag:www.shadowsiege.com,2006://1.280</id>
<created>2006-02-06T19:49:58Z</created>
<summary type="text/plain">Intelligence Challenged Dim-witted and slow, it is possible that you are mentally handicapped. Simple arithmatic and problem solving is probably beyond you, and you depend on other&apos;s guidance for the most basic of issues. Ordinary You struggle with puzzles, and...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p><b>Intelligence</b></p>

<p><em>Challenged</em></p>

<p>Dim-witted and slow, it is possible that you are mentally handicapped. Simple arithmatic and problem solving is probably beyond you, and you depend on other's guidance for the most basic of issues.</p>

<p><em>Ordinary</em></p>

<p>You struggle with puzzles, and probably give up on them out of boredom. You are not interested (most likely) in the sciences and take most things at face value. Many things seem overly complicated to you, and you might, thus, fall back on a sense of mystery. You are a 'Do-er' and not a 'thinker.' You are most of the population.</p>

<p><em>Competent</em></p>

<p>You have moments of clarity when trying to solve some problems. You do (or did) well in school, and find that you can grasp complicated ideas with enough thought or study. You personally don't see any difference between yourself and the rest of the population, and wonder why people don't try harder to work things out for themselves. You know enough to know that some things are well over your head.</p>

<p><em>Advanced</em></p>

<p>You are what other people think of as 'bright'. You are (or were) an excellent student, and enjoy mental challenges. You tinker with new methods and inventions, probably, and find that people come to you with technical questions. You recognize that you have an edge over most of the population, and that affects your personality in one way or another.</p>

<p><em>Superior</em></p>

<p>Your mind, as they say, is a steel trap. You probably devote much of your time to a specific science, as you enjoy being analytical. The method to solve most problems pops into your head easily--though whether or not the answer is a good one is outside of the arena of this stat. You have the ability to wrap your mind around complicated issues and break them down into their basic parts. You have a reputation among the population as being 'learned' on specific subjects, whether or not you really are. New skills come easily,and you believe (most likely) that no problem is really beyond your mental powers.</p>

<p><em>Heroic</em></p>

<p>You are considered a genius, and have a reputation amongst the intelligencia. You easily see the short-comings of systems in place, whether or not you decide to correct them. Hardly anything to you is mysterious, and you probably have an answer for everthing. You rarely forget a fact, and can create a logical argument for nearly anything, whether or not it's true.</p>

<p><em>Incredible</em></p>

<p>Few have walked Aagos with the mind that you have. All things mental come easily, as you can hold in cognitive thought vast amounts of information at once. You recognize the interconnectivity of all things, even if you chose to not believe it. You've never met anyone whom you consider to be more intelligent than yourself, and that is sure to affect you in some ways. The quickness and clarity of your thoughts is frightening to some people. You know always and immediatly what is best, whether or not it is.</p>

<p><em>Legendary</em></p>

<p>None have walked the world with a mind like yours. You are everything above, but more. The author of this guide is not smart enough to describe you.</p>

<p><em>God-Like</em></p>

<p>Your mental abilities are super-human, and probably thus unnatural.</p>

<p></p>

<p><b>Wisdom</b></p>

<p><em>Challenged</em></p>

<p>You are foolhardy and reckless -- so much so that without protection, your life will probably be a short one. You have absolutely no moral compass, and cannot even imagine how to judge the affect of your actions. You are a danger to yourself and every one around you, and people know it.</p>

<p><em>Ordinary</em></p>

<p>You most likely depend a great deal on rules and regulations in daily decision making, and your morality tends to be based on what is popular. You rarely consider the motivations of other people, and judge them by their actions. You are often afraid of things that are different or mysterious. You are most of the population, and would rather follow than lead.</p>

<p><em>Competent</em></p>

<p>You think with your heart a little more than your head. You are most likely considered to be compassionate and kind, and are less easily offended. You have your moments, though, when you do something decidedly stupid or thoughtless. You ask for advice from people you think are more wise than you, and are most likely honestly religious. You try and think before you act, when you feel like it.</p>

<p><em>Advanced</em></p>

<p>You are interested in people's motivations and characterizations. You enjoy philosophy and debate, and have a strong desire to better yourself. Your ethics and morality are more a product of your own reasoning than the guides laid down by others in power over you. You think often before you speak, and can be persuasive and manipulative. You probably like art and poetry, and maybe even be good at that sort of thing. You naturally tend to put what you know into action, and find it hard to ignore that little voice inside you that seems to know best.</p>

<p><em>Superior</em></p>

<p>You are considered to be a great thinker, and have a reputation (good or bad) amongst most people for it. You are well-versed in your own feelings on what is moral or ethical, and it may not line up with the popular versions. Personally, you probably struggle with the idea that knowledge has any value, and have a great desire to rid yourself of anything petty or over complicated. Many people come to you for advice on a variety of subjects, and you are probably extremely religious, even if you don't talk about it.</p>

<p><em>Heroic</em></p>

<p>You recognize the interconnectivity of all things, and usually are either very peaceful, or very disturbed. You are extremely intuitive, and rarely fooled. You know your own weaknesses as intimately as you know your own strengths, and can use the latter to shield the former.</p>

<p><em>Incredible</em></p>

<p>You are a master strategist, and the adviser to kings. If you make a mistake, you do it on purpose.</p>

<p><em>Legendary</em></p>

<p>You have the ear of gods, and you are very nearly Enlightened -- in the classical sense.</p>

<p><em>God-Like</em></p>

<p>You posses the infinite mind and heart of a god, and are yourself beyond the realm of human understanding.</p>

<p></p>

<p><br />
<b>Psyche</b></p>

<p><em>Challenged</em></p>

<p>You are insane, so paranoid that you cannot function as a person. You suffer from massive mood swings and struggle to even keep your grip on reality. You live in a world of hallucinations, and are an extremely fragile person.</p>

<p><em>Ordinary</em></p>

<p>You are more or less as stable as the average person. You are afraid of things that might hurt you, and probably terrified of things that seem deadly. Your emotions are usually reasonable, but sometimes not. You tend to worry, as people do. You jump when you're suprised. You probably consider yourself to be happy, but have times when you lay awake at night, feeling overcome by your problems. You are most of the population.</p>

<p><em>Competent</em></p>

<p>You are considered to be a strong person, emotionally. You still cry when you're sad, but can put things in perspective. You are probably still afraid of death and injury, but might have a shining moment of sacrifice here and there. You try not to worry, and look instead to what can be done. You are a comfort to your friends.</p>

<p><em>Advanced</em></p>

<p>You are a frustration to your enemies, and many consider you to be brave. You take it like a man. You act with clarity under pressure, most of the time. There are things, though, that you do not have the stomach for, and scream, like all do eventually, when tortured.</p>

<p><em>Superior</em></p>

<p>You have the ability to go on, no matter what. Your presence of mind gives hope to those around you, and you are likely to be seen as a great leader. You rarely, if ever, suffer from rage or depression, and can keep your spirits up even in the most adverse circumstances, like starvation or finacial ruin.</p>

<p><em>Heroic</em></p>

<p>You laugh in the face of death, even if you actually want to wet yourself. You have a firm grasp on the concept of mind over matter. The little things don't bug you at all, and you can usually summon or supress emotions at will. You would make a good actor. You feel in control, even when you are losing.</p>

<p><em>Incredible</em></p>

<p>The pain means nothing. You have an uncanny ability to seperate yourself from your emotions. You are the rock that the sea crashes over, and the mountain that the wind buffets against. You are confident in your place in the world and in the afterlife, and have forgotten how to worry. Most people probably think you are a little bit crazy. You probably are.</p>

<p><em>Legendary</em></p>

<p>Your will moves the planets. Your faith is unshakable. When they take your head in battle, your body still has time to take a few more to Annwn with you.</p>

<p><em>God-Like</em></p>

<p>The universe and everything in it is dust in your wake. Your sheer will is the reality of others. You are all that exists, and mortals tremble when they see your face. </p>

<p></p>

<p><br />
<b>Perception</b></p>

<p><em>Challenged</em></p>

<p>If you're not blind or deaf, you seem to be that way. You stumble through life completely oblivious to the world at large. You wouldn't notice a threat if it did a jig on your knee before it stabbed you.</p>

<p><em>Ordinary</em></p>

<p>You see what is meant to be seen, and are not particularly sensitive to subtleties. Sometimes things pop out of nowhere, and you have no idea how that rabbit got into that hat in the first place. You tend to talk to one person at a time, and get confused if you don't ignore almost everything in a crowded room. Sunsets are pretty. You are most of the population, and are pretty sure you haven't missed anything important.</p>

<p><em>Competent</em></p>

<p>Your senses are young and fresh, and your friends consider you to be 'keen'. You notice details some people might miss, if you stop to focus. You probably have a more developed sense of beauty, even if you can't vocalize it (depending on your personality). You catch a glimpse, every once in a while, of things people would rather you not see.</p>

<p><em>Advanced</em></p>

<p>Much that is hidden to others is revealed to you. Your awareness is practiced, and you have the ability to tune out many distractions. You know how to listen to a near-by conversation while taking part in your own, and how to take in the world from your peripheral vision. That which is expertly hidden still defies you.</p>

<p><em>Superior</em></p>

<p>Awareness is a discipline you have devoted yourself to. You speed-read, can count coins in an open box, can accurately guess on the size of an animal by the sound of the foliage it disturbs, can accurately guess the weight of any object you can see. You should work for the circus.</p>

<p><em>Heroic</em></p>

<p>Your mind races to catagorize the input that you recieve: you know friend from foe by body language; you can manuever a path through the chaos of a battle-field; spot the weakpoints (perhaps) that exist in armour; detect the footsteps of a sneaking enemy. You are rarely distracted by crowds. You are an expert in gleaning information from your environment -- what conclusions you make are outside the arena of this stat.</p>

<p><em>Incredible</em></p>

<p>The world seems to slow down for you when you concentrate. Everything around you speaks to you at all times. It takes no effort. You can count trees in a forest with a glance.</p>

<p><em>Legendary</em></p>

<p>Your senses are the apex of human possibility, and probably brush the unnatural. Without the intelligence and wisdom to deal with this amount of information, you will certainly drown in it.</p>

<p><em>God-Like</em></p>

<p>You are omniscient, and your perception is not limited by time or space.</p>

<p></p>

<p><br />
<b>Strength</b></p>

<p><em>Challenged</em></p>

<p>You are most likely handicapped by illness, injury, or a specifically light or delicate frame. You are unfit for physical labor, and can only lift and carry up to about ten kilograms for any length of time. Your fists are fragile, and are more likely to break on impact than hurt someone badly.</p>

<p><em>Ordinary</em></p>

<p>If you strain, you could probably dead-lift a little less than half your body weight, and effectively carry about half of that. You rarely -- if ever -- do any strenuous exercise outside of your job. Your body is either kind of soft or kind of boney (depending on your weight) and knows little or nothing in the way of muscle definition. You are most of the population.</p>

<p><em>Competent</em></p>

<p>You are considered 'fit', and excersize regularly. At the proper weight for your height, your body is asthetically pleasing to most. You can repeatedly dead-lift half your own weight (maybe even a little more) and carry about 35kg for a good distance without getting too tired (assuming average weight and height).</p>

<p><em>Advanced</em></p>

<p>You are considered to be a very strong person--most likely due to a grueling regiment. You can dead-lift three-quarters of your own weight, or probably a little more. Your enemies feel the extra sting of your body behind your blows, and your frame is clearly muscled.</p>

<p><em>Superior</em></p>

<p>You arms and legs are barrels, and your chest defies buttons. You can easily lift your own weight, and you find that most people are particularly nice to you, and careful not to offend.</p>

<p><em>Heroic</em></p>

<p>You amaze crowds with the ability to lift nearly twice your own weight. You are the circus strongman, make a living out of breaking chains with your pecs. You find that you must be especially careful when handling delicate objects or people, lest you break them.</p>

<p><em>Incredible</em></p>

<p>You find that it is easier to just pull up small trees instead of chopping them down. Few have walked the world with your strength, and it is possibly unnatural. Your fists are iron hammers, and few objects made by men are safe from your wrath. There are mules than cannot carry more than you can.</p>

<p><em>Legendary</em></p>

<p>You are the apex of human possibility, or possibly beyond. Your blows, with or without a weapon, are instantly deadly if you want them to be. The world, for you, is made of fragile things, brittle and soft. Your feats of strength will be remembered for all time.</p>

<p><em>God-Like</em></p>

<p>You posses the body of an immortal god, and the concept of mass becomes meaningless. </p>

<p></p>

<p></p>

<p><b>Agility</b></p>

<p><em>Challenged</em></p>

<p>You are most likely either missing a limb, are bound, or are just incredibly awkward. Your body is sluggish and unresponsive. You couldn't avoid a kiss, much less a punch.</p>

<p><em>Ordinary</em></p>

<p>Your body is responsive enough to perfom its daily duties. You fall when you trip, stumble when pushed over, and can learn to dance the simple dances alright if you practice. Every once in a while, your body and mind seem completely out of sync for no good reason, and you bonk your head on the door when you open it. You are most of the population.</p>

<p><em>Competent</em></p>

<p>Your friends think of you as 'slick'. You find that things like dancing come easier to you than most people. You feel young and sharp most of the time, and can keep most of the things you drop from breaking before they hit the ground. When you think of your childhood, you can't ever remember being beaten in a foot race.</p>

<p><em>Advanced</em></p>

<p>Your sense of motion and balance is practiced, probably because of an interest in athletic persuites. Your body is a fine student, and remembers things well. You try and maintain flexibility, which can gain you those few centimeters in moments that matter.</p>

<p><em>Superior</em></p>

<p>Your body is an extention of your thoughts. Most weapons are an extention of your body--if you have recieved proper training in them. You are fleet of foot and disciplined. You are the tight-rope walker, the man with spinning plates, the practiced dualist, and the lauded ballerina.</p>

<p><em>Heroic</em></p>

<p>You have the responses of an acrobat: your body is water, and fits instantly into whatever shape you have decided is required. Your attackers find you frustratingly elusive, and onlookers are impressed at the distance you can cover in a breath. There are no such things as awkward accidents, and the mistakes you make are bait.</p>

<p><em>Incredible</em></p>

<p>The world slows down to make room for your movements. You are precise and deadly with blades without fail, and a ghost when struck at. Any object in the room is a platform (the back of a chair, peak of a fence), and you seem to weigh nothing. Cats are not so agile.</p>

<p><em>Legendary</em></p>

<p>There is no one in Aagos with faster responses and reflexes: most will conclude that they are not natural. You are death before it is seen, you are a blur in afterthought. If you wish it, your body ceases to exist, and instead becomes the representation of your will.</p>

<p><em>God-Like</em></p>

<p>You posses the body of an immortal god, and your movements are not limited to space or time. </p>

<p></p>

<p><br />
<b>Dexterity</b></p>

<p><em>Challenged</em></p>

<p>You are probably either bound, or have had your hands removed, or are simply a particularly uncareful or clumsy person. You couldn't pin the tail on the donkey if they removed the blindfold and gave you a couple of minutes.</p>

<p><em>Ordinary</em></p>

<p>You have enough hand-eye coordination to get you through your daily chores. Your handwriting is legible and utilitarian, and you rarely or never participate in the arts. The things you try to produce (like clothes, for example) are uneven and have an amatuerish quality. You are most of the population.</p>

<p><em>Competent</em></p>

<p>You find that your fingers are decent students, and can remember motions with repitition. You probably dabble with an instrument or a brush, and could learn to sew yourself simple clothes that don't look retarded, if you applied yourself. You are naturally careful with delicate things, and have to think a little less about being so than most people.</p>

<p><em>Advanced</em></p>

<p>Your fingers are nimble, and you most likely have a vocation which requires such. You can sign your name with a nice flourish, if you want to. The crafts you make are most likely appealing, and you find it easy to seperate thoughts about your right hand from your left. You could probably pick-pocket the average person, if you knew how. If you had the eye and inclination for it, you could sell your art.</p>

<p><em>Superior</em></p>

<p>Years of dedication to either crafts or the arts has given your fingers a life of their own. They can move quickly and carefully about something without disturbing it. People refer to your 'magic touch'; given other factors, you are probably a spectacular lover.</p>

<p><em>Heroic</em></p>

<p>You are a surgeon with a sharp knife. Even complicated instruments bend themselves to your will, and your crafts are of the highest commercial quality.</p>

<p><em>Incredible</em></p>

<p>Locks fear your presence. Your crafts lack even the tinest imperfections, and are coveted by powerful men. The expression 'sleight of hand' means something entirely different when you do it.</p>

<p><em>Legendary</em></p>

<p>Your ability to make complicated gestures and motions with your fingers borders on the unnatural. You catch knives when they are thrown at you, and can build a 'house of spears' while you are waiting for dinner to finish cooking.</p>

<p><em>God-Like</em></p>

<p>You have the dexterity of a god, and can manipulate anything instantaneously. </p>

<p></p>

<p><br />
<b>Constitution</b></p>

<p><em>Challenged</em><br />
You may have been sicker than most, growing up. Perhaps an old injury or a horrible disease left you a shell of yourself. Either way, you find yourself physically weaker, and easier to catch ill, than most. You may spend a lot of time in bed, or wishing you were. </p>

<p><em>Ordinary</em></p>

<p>You are pretty average, when it comes to your health. You were probably never noticed for being too ill, or for being spectacularly untouched by even a small chill. Wounds take time to heal, and that is no different, for you. </p>

<p><em>Competent</em></p>

<p>You are above most in that you rarely catch ill. Most wounds will scab over and heal nicely, rather than scarring. You are not, as some say, "a leaf upon the wind" when struck. </p>

<p><em>Advanced</em></p>

<p>Getting sick is something you did, once. It lasted one evening, and you were more humiliated that it broke your record, rather than suffering from the illness itself. Wounds aren't a problem. Get some rest, take care of yourself, and they heal up fine, usually. </p>

<p><em>Superior</em></p>

<p>You are beyond mere illness. Only a plague will find its way into you, and even then, it will find you hard to deal with. "Healthier than a racehorse" describes you perfectly. </p>

<p><em>Heroic</em></p>

<p>Assassins seeking your demise begin to pull their hair out, when you take a full dose of lethal poison... The same way you take water. Scars do not exist for you. There are only scabs, which heal normally. </p>

<p><em>Incredible</em></p>

<p>You sometimes ponder if people don't just pretend to be sick: It has certainly never happened to you! If you are ever jumped and stabbed, fear not. Assuming you live, there will be no scars, nor will they become infected. You are the kind of person doctor's hate. They go broke on you. </p>

<p><em>Legendary</em></p>

<p>You would make a grand poison detector. If it's mild, you might detect a flavor, but strong poisons are like wine to you. You are not easily taken out in a fight, even when outnumbered: Your opponents will find attempting to hurt you like throwing rocks at an anvil. </p>

<p><em>God-Like</em></p>

<p>Your body is the will of your soul, and physical afflictions do not mean anything more than words. If you had a scar, ever, anywhere, the world might weep. It just wouldn't be normal. </p>]]>

</content>
</entry>
<entry>
<title>Kha, Magic and Casting</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/11/kha_and_magic.html" />
<modified>2005-11-07T20:05:55Z</modified>
<issued>2005-11-07T18:28:02Z</issued>
<id>tag:www.shadowsiege.com,2005://1.266</id>
<created>2005-11-07T18:28:02Z</created>
<summary type="text/plain">KHA Kha is a magical energy that exists outside the person, and is drawn from the surroundings through the use of a skill, or multiple skills. It moves through the universe like a river, or a wind, and is amplified...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>World</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p><b>KHA</b></p>

<p>Kha is a magical energy that exists outside the person, and is drawn from the surroundings through the use of a skill, or multiple skills. It moves through the universe like a river, or a wind, and is amplified or reflected by the eight heavenly bodies (including Aagos), creating eight 'brands' of magic. Seven of these are available to mortals, and one to the Vek'pem Ahrye. Belial's Kha is considered to be cursed. Based on the positions of the celestial bodies, some kha is said to be enthroned and others opposed. Each having a different effect on the runes and the results of casting.</p>

<p>When a planet, moon or sun is in the sky it will have a positive affect on its own Kha, and will also affect other Kha present, possibly reducing it. Though no Kha will ever be entirely not present regardless how many negative <br />
affects there are.</p>

<p>Astrological months will cause a blanket increase in the Kha associated with it, but depending on what planets are in the sky at the time, this might not mean that this Kha is high, it might be very heavily reduced in fact.</p>

<p><strong>Enthronements</strong> will be decided by comparing all the power levels of the different Kha at that time, and selecting the highest. If multiple Kha are all equally as powerful, then they will be a part of an Opposed Enthronement. When a Kha is Enthroned (or a part of an Opposed Enthronement) then they will exude affects on other Kha.</p>

<p>Everything opposes Belial, Cymur opposes Balor and is allied with Morhiag and Ylessa, Balor opposes Cymur but is also allied to Morhiag and Ylessa, Morhiag opposes Ylessa, and vice versa, with both allied to Cymur and Balor, Elbahn and Melchior oppose no one, and are allied with each other, and Sykala is neither allied nor opposed to anyone. This is based on an image, a sort of map of he alignment of Kha, which we will work on and post once finished to give more of a visual.</p>

<p><br />
<b>CASTING</b></p>

<p>There are two parts to casting magic, naming the runes, then drawing the Kha needed to power the spell.</p>

<p>To actively cast a spell, the person needs to speak the name of the runes. Drawing the rune in the air or any other gestures is largely be symbolic, and just an aid for the caster rather than a requirement, spells can be cast without the use of the hands at all, except where/if there is an affect which specifically involves some part of the body (such as a touch attack spell.) </p>

<p>The speaking the runes is done in a special way, vocalised in a very specific way that isn't quite normal. It would require a sort of voice training to be able to do it. It is not affected by accent though a lisp might make it harder. If a character couldn't talk then they wouldn't be able to cast a spell at all. This voice training will eventually be represented by a skill.</p>

<p>The second part to magic, drawing the Kha involves a skill specific to that flavour of Kha, this part comes after the spell because only after the runes have been named does the spell know what Kha it needs to draw on.</p>

<p>A mage also needs to actually know the runes, these would be static things, and once learned they would be known for good (though may possibly be lost through death. There are no levels in knowing a rune, if you know it then you know it. There are a large number of them and some of them very well hidden and guarded. Some are kept secret within guilds and societies, only given out to members paying a hefty fee for the privilege.</p>

<p><br />
<b>KHA ELEMENTS</b></p>

<p><strong>Fyros</strong>    - Cymur, God of Guardianship, Reincarnation, Fertility, Fire,  Agriculture and Tradition.</p>

<p><strong>Aeros</strong>    - Balor, God of War, Death, Inspiration, Conquest, Martial Arts, Sky and Fate.</p>

<p><strong>Dwaeos</strong>   - Ylessa, Goddess of Fertility, Reincarnation, Feminine Creativity, Healing, Love, Sexuality and the Sea.</p>

<p><strong>Nhacros</strong>  - Morhiag, Goddess of Vengeance, Night, Magic, Dark Prophecy, Death and the Underworld.</p>

<p><strong>Enagreos</strong> - Melchior, God of Song, Bards, Poetry, Druidism, Magic, Writing,  Wisdom and Knowledge.</p>

<p><strong>Khaeos</strong>   - Elbahn, God of Wealth, Trade, Opulence, Sex, Good Fortune and Change.</p>

<p><strong>Ethreos</strong>  - Sykala, God of the Hunt, Woodlands, Nature, Animals, Weather, Earth and the Seasons.</p>

<p><strong>Bhelos</strong>   - Belial, God of Secrets, Stealth, Betrayal, Forbidden Knowledge and Misfortune </p>]]>

</content>
</entry>
<entry>
<title>New Player Guides</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/09/guides.html" />
<modified>2006-05-06T15:39:28Z</modified>
<issued>2005-09-18T02:44:12Z</issued>
<id>tag:www.shadowsiege.com,2005://1.245</id>
<created>2005-09-18T02:44:12Z</created>
<summary type="text/plain"> Attribute Guide A guide to the various attribute levels. About Backgrounds Some advise on submitting backgrounds. Bare Essentials An brief summary of the basic facts you need to know to get started. Combat Rules and Ettiquette A guide to...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>OOC Info</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<ul>

<p><li><a href="http://www.shadowsiege.com/archives/2006/02/attributes_1.html">Attribute Guide</a><br><br />
<i>A guide to the various attribute levels.</i></p>

<p><li><a href="http://www.shadowsiege.com/archives/2005/01/about_backgroun.html">About Backgrounds</a><br><br />
<i>Some advise on submitting backgrounds.</i></p>

<p><li><a href="http://www.shadowsiege.com/archives/2005/05/bare_essentials.html">Bare Essentials</a><br />
<i>An brief summary of the basic facts you need to know to get started.</i></p>

<p><li><a href="http://www.shadowsiege.com/archives/2005/09/combat_rules_an.html">Combat Rules and Ettiquette</a><br />
<i>A guide to how combat works between players and puppeted NPCs.</i></p>

<p><li><a href="http://www.shadowsiege.com/archives/2005/08/emote_guideline.html">Emote Guidelines</a><br />
<i>A guide on how to emote effectively.</i></p>

<p><li><a href="http://www.shadowsiege.com/archives/2005/01/daedelus_super.html"> Daedelus' Newbie Guide</a><br />
<i>A guide to starting out and roleplaying.</i></p>

<p><li><a href="http://www.shadowsiege.com/archives/2005/01/ooc_tutorial_on.html"> The Newbie Tutorial</a><br />
<i>A copy of the in game newbie tutorial.</i></p>

<p><li><a href="http://www.shadowsiege.com/archives/2005/01/frequently_aske.html"> FAQs</a><br />
<i>Answers to some of the more frequently asked questions.</i></p>

<p><li><a href="http://www.shadowsiege.com/archives/2005/06/glossaries.html">Glossaries</a><br />
<i>IC, OOC and Misconception Glossaries.</i><br />
</ul><br />
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br />
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br></p>]]>

</content>
</entry>
<entry>
<title>Busy Weekend?</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/09/busy_weekend.html" />
<modified>2005-09-26T22:28:56Z</modified>
<issued>2005-09-16T13:40:10Z</issued>
<id>tag:www.shadowsiege.com,2005://1.243</id>
<created>2005-09-16T13:40:10Z</created>
<summary type="text/plain">As mysteriously as the crash bug appeared, it seems to have disappeared. No idea why. No code fixes were done. But then again, nothing seemed to go in to cause it either. Ahh well, will count our blessings in that...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p>As mysteriously as the crash bug appeared, it seems to have disappeared. No idea why. No code fixes were done. But then again, nothing seemed to go in to cause it either. Ahh well, will count our blessings in that regard as it means that we can run advertising this weekend after all. Will probably start it tonight when I get home.. depending on how awake I am. For those who haven't been around before when we run the advertising blocks, things can get a little bit... busy and hectic. </p>

<p>I would ask that everyone be patient during the time. Keep questions to the questions channel, keep chat to the OOC channel. Remember that petition is for /urgent/ requests. If there's anything that can wait till Sunday/Monday, email the request in to me or ask on the forums.</p>

<p>Managed to finally get the crimes and punishments stuff done. It will likely </p>]]>

</content>
</entry>
<entry>
<title>Crime &amp; Punishment</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/09/crime_punishmen.html" />
<modified>2005-10-29T21:20:26Z</modified>
<issued>2005-09-15T23:13:05Z</issued>
<id>tag:www.shadowsiege.com,2005://1.242</id>
<created>2005-09-15T23:13:05Z</created>
<summary type="text/plain">The greatest and most grievous punishment used in Viroth for such as civil offences against the King is drawing from the prison to the place of execution upon an hurdle or sled, where they are hanged till they be half...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>Social</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p>The greatest and most grievous punishment used in Viroth for such as civil offences against the King is drawing from the prison to the place of execution upon an hurdle or sled, where they are hanged till they be half dead, and then taken down, and quartered alive; after that, their members and bowels are cut from their bodies, and thrown into a fire, provided near hand and within their own sight, even for the same purpose. Sometimes, if the trespass be not the more heinous, they are suffered to hang till they be quite dead.</p>

<p>And whensoever any of the nobility are convicted of high treason by their peers, that is to say, equals (for an inquest by a commoner passed not upon them, but only of their fellow lords), this manner of their death is converted into the loss of their heads only.</p>

<p>In trial of cases concerning treason, felony, or any other grievous crime not confessed, the party accused doth yield, if he be a noble man, to be tried by an inquest and his peers; and if commoner, by the the King or his representative. Commoners performing misdemeanours are typically judged by the constable but may be over-ruled by the Reeve.</p>

<p>Vagabonds, those without a home, are always treated more harshly and likely to incur a much worse punishment.</p>

<p>Torture is a common part of the judicial system. The torture methods used by the Reeve for non Felonus cases are usually relatively mild, as they are usually forbidden to use methods that resulted in mutilation or death. </p>

<p>The punishments listed are not a full and complete list, and in many cases were commoners and vagabonds are concerned, it will be down to the Reeve to ensure a suitable punishment is applied. Whilst death is a common penalty for many of the crimes, it is rare for it to be actually invoked, but rather used as a deterrent. Jails are expensive to maintain, and only allow for a small number of prisoners, as such, typically physical punishments, restitution and fines were preferred.</p>

<p>In most cases, the laws are only upheld within the boundaries of the Telanthan City Walls. The refugee district is also largely 'lawless'.</p>

<p><br><br><b>CIVIL CRIMES(FELONIES):</b></p>

<p>Actions against the King, his family or his representatives. These are deemed as the most serious of crimes and are enforceable against anyone, including nobility.</p>

<p><strong>Insurrection:</strong> Taking up arms against the King, his family or any of his representatives.</p>

<p>Punishments: Forfeiture of property and coin and/or banishment/death</p>

<p><strong>Civil Unrest:</strong> Disputing or conspiring against the King's authority, sabotage of the King's property, arousing rebellion, acts of subversion.</p>

<p>Punishments: Forfeiture of property and coin and/or loss of citizenship, banishment</p>

<p><br><br><b>PRIVILEGE CRIMES (FELONIES):</b></p>

<p>Actions concerning the abuse of some kind of privilege, obligation, or right.</p>

<p><strong>Abuse of Trust:</strong> Abuse of office or position, including extortion, embezzlement, failure to uphold Telanthan law</p>

<p>Punishments: Loss of office and status, forfeiture of property and coin, and/or banishment</p>

<p><strong>Breach of Rank:</strong> Bearing chivalric weapons and/or heavy wargear without lawful right, public disrespect for a person of noble station, or a person of lawfully appointed public office such as Guard, Reeve or Constable.</p>

<p>Punishments: Fine (at least 5 shillings), and/or flogging, loss of citizenship</p>

<p><strong>Deserter:</strong> Leaving the guard or constabulary without official release before one year of duty has been served.</p>

<p>Punishment: Fine of quarter of remainder of the year's salary they would of earned within the Guard. Or if in the constabulary, a fine of 25 shillings. Also all armour and weaponry must be returned or counted as theft.</p>

<p><strong>Obstruction:</strong> Hindering a guard/constable/official in performance of their duty, refusal to submit to questioning, or to identify oneself.</p>

<p>Punishments: Fine (at least 5 shillings) and/or flogging, brief imprisonment</p>

<p><br><br><b>SOCIAL CRIMES:</b></p>

<p>Crimes of violence. Note that the liability of persons of the noble class is usually limited to restitution and fines.</p>

<p><b>Misdemeanours:</b></p>

<p><strong>Disturbing the Peace:</strong> Attempting to create a disturbance. For example, wielding dangerous weapons in a public place, extreme public drunkenness or lewdness, or inciting a brawl or duel.</p>

<p>Punishment: Fine (at least 2 shillings) and/or brief imprisonment</p>

<p><strong>Abduction:</strong> Detaining a person against their will without lawful cause.</p>

<p>Punishment: Restitution and/or fine, possible loss of citizenship</p>

<p><strong>Assault, Common:</strong> Causing injury.</p>

<p>Punishment: Restitution to victim and/or fine (at least 5 shillings) to Telantha, flogging</p>

<p><strong>Assault, Sexual:</strong> Rape</p>

<p>Punishment: Flogging and restitution, imprisonment</p>

<p><strong>Slander:</strong> Publicly making a false accusation, or spreading malicious gossip without cause or significant evidence.</p>

<p>Punishment: Verbal scolding and/or restitution, flogging if repeat offence</p>

<p><br />
<b>Felonies:</b></p>

<p><strong>Cannibalism:</strong> Eating or skinning of human bodies, including possession of human skins.</p>

<p>Punishment: Death by starvation</p>

<p><strong>Manslaughter:</strong> Accidental killing, killing somebody in a duel.</p>

<p>Punishment: Restitution and/or fine (at least 10 shillings) and<br />
imprisonment, loss of citizenship</p>

<p><strong>Murder:</strong> Killing without due cause or provocation.</p>

<p>Punishment: Death</p>

<p><br><br><b>ECONOMIC CRIMES (MISDEMEANOURS UNLESS OTHERWISE STATED):</b></p>

<p>Secular crimes that cause only economic harm. Note that the liability of persons of the noble class is usually limited to restitution and fines.</p>

<p><strong>Forgery / Fraud:</strong> Forging or possessing forged documents or coinage</p>

<p>Punishment: Fine (at least 5 shillings) and/or restitution, imprisonment</p>

<p><strong>Theft:</strong> Stealing another's belongings without putting the victim in fear of their life.</p>

<p>Punishment: Restitution and/or fine (at least 1 shilling, incrementing depending on worth of items stolen), imprisonment</p>

<p><strong>Brigandage:</strong> Plundering and/or burning of another's property, highway robbery</p>

<p>Punishment: Restitution and/or fine (at least 10 shillings), and loss of citizenship, imprisonment, death for repeat or serious offenders</p>

<p><strong>Smuggling:</strong> Possessing or transporting goods into an area in which they are illegal.</p>

<p>Punishment: Fine (at least 5 shillings) and confiscation of goods in<br />
question</p>

<p><strong>Tax Evasion (Felony):</strong> Avoiding payment of any lawful toll or tax.</p>

<p>Punishment: Restitution and/or fine, loss of citizenship for repeat<br />
offenders</p>

<p><br><br><b>CANON CRIMES:</b></p>

<p>Offences to lawfully recognised temples or clergy, worship of the unnamed one. Note that the liability of persons of the noble class is usually limited to restitution and fines.</p>

<p><strong>Worship of the Un-named One (FELONY):</strong></p>

<p>Punishment: Forfeiture of property and banishment/death</p>

<p><strong>Blasphemy (MISDEMEANOUR):</strong> Public disrespect for a lawfully recognised church or God.</p>

<p>Punishment: Verbal scolding and/or fine (at least 5 shillings)</p>

<p><br />
<hr></p>

<p><strong>Forfeiture</strong> - The right of the Reeve to seize holdings of any man/woman within the jurisdiction for repeated violations of felony laws, and/or prolonged evasion of taxes and fees.</p>

<p><strong>FELONY:</strong> One of several grave crimes, such as murder, rape, or burglary, punishable by a more stringent sentence than that given for a misdemeanour.</p>

<p><strong>MISDEMEANOUR:</strong> An offence less serious than a felony.</p>]]>

</content>
</entry>
<entry>
<title>Housing Requests</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/09/housing_request.html" />
<modified>2006-09-25T14:33:37Z</modified>
<issued>2005-09-08T13:00:19Z</issued>
<id>tag:www.shadowsiege.com,2005://1.239</id>
<created>2005-09-08T13:00:19Z</created>
<summary type="text/plain">So, your character is sick of sleeping on the streets and is need of a home. Certainly gaining your character a home has numerous benefits, including the ability to be able to open a bank account, and having somewhere to...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>Community</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p>So, your character is sick of sleeping on the streets and is need of a home. Certainly gaining your character a home has numerous benefits, including the ability to be able to open a bank account, and having somewhere to store your things. Items dropped within your home (or in fact anywhere within the game) will save through a server reboot or crash.</p>

<p>The first step is to look how much it is likely going to cost. Help housing2 in game gives a guideline in regards this. The prices listed in this help file <b>only</b> includes the house. No furniture or decorations. Any thing your character wants to add is extra.</p>

<p>Your character will be required to pay one month's bond and 1 weeks rent. Payment can be made thereafter weekly at the bank using the rentpay command. If you fall more than 4 weeks behind in payments, your character is ICly likely to be kicked out and the bond lost.</p>

<p>You will be required to provide the descriptions for the rooms, ensuring that it meets the theme of the area it's going in (ie no mansions in slums please!) and these will be reviewed before the building is put in game. For information about standards for room descriptions, please read help building.</p>

<p><b>Another additional note</b>: Locks. Unless otherwise implicitly stated, homes do not come with locks. These need to be requested in addition and will have an  additional cost involved. Currently this is 500f per lock and 100f per key (so key and lock would be 600f, a lock and 2 keys would be 700f).</p>

<p>So, having read and understood all that, send in your housing requests to: requests@shadowsiege.com.</p>

<p>Ensure that you include the following in your email:</p>

<ul><li>Character making payment of rent (only one):
<li>Characters living in house:
<li>Number of rooms:
<li>District type (slums/middleclass/etc):
<li>Any furniture required (bed, table, chairs etc):
<li>Price per month (use help housing2 for a guideline):
<li>Number of locks/keys required and for which rooms:
<li>Descriptions for all rooms (minimum 5 lines each):
<li>Any further information?</ul>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>]]>

</content>
</entry>
<entry>
<title>Combat Rules and Ettiquette</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/09/combat_rules_an.html" />
<modified>2005-09-26T22:28:56Z</modified>
<issued>2005-09-04T16:03:15Z</issued>
<id>tag:www.shadowsiege.com,2005://1.236</id>
<created>2005-09-04T16:03:15Z</created>
<summary type="text/plain">The combat system on Shadow Siege is currently in the middle of development, so this guide is subject to change. At the moment, this is how things stand: ROUNDS Combat here is turn-based, which means that each character involved gets...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p>The combat system on Shadow Siege is currently in the middle of development, so this guide is subject to change. At the moment, this is how things stand:</p>

<p><br />
<b>ROUNDS</b></p>

<p>Combat here is turn-based, which means that each character involved gets one turn a round. A round is completed when all characters involved in combat at the beginning of the round have taken a turn, therefore, there will be as many turns in a round as characters in combat. A round is considered to be roughly six seconds of game time.</p>

<p>Currently, these rounds and turns are not implemented in code; everyone must take it upon themselves to follow the rules for combat to run cleanly. Note that these are rules, and not just guidelines: they will be enforced by the staff like any other rules.</p>

<p><strong>Turn order</strong></p>

<p>Combat can be said to begin when one character makes any aggressive move against another. This includes beginning a spell, casting a spell, advancing aggressively, or drawing a weapon (among other possible things).</p>

<p>Therefore, the initiator of combat has already taken the first turn in the first round.</p>

<p>It is usual for characters who are involved in a session to already have some order of play running, especially when things are heating up. This order predefines the order of combat for the characters involved.</p>

<p>Therefore, the second turn in combat belongs to the character who naturally was posting after the first character (the one who initiated combat), even if that character is not the first character's target.</p>

<p>If there is no natural order (which is unusual, but it happens), then the defender claims the second turn.</p>

<p>Characters not involved in the combat, but in the same room, do not have to follow the order of combat as long as they do not enter it. These characters may enter combat at will. The point they inject themselves into the order of combat is the place they keep, as turns go.</p>

<p>When combat is happening, these things count as entering combat:<br />
<ul><li>casting a spell<br />
<li>drawing a weapon<br />
<li>interacting physically with a character already in combat (e.g., trying to hand them an item, etc.)</ul></p>

<p><br />
<b>THE TURN</b></p>

<p>A character's turn consists of one emote and one (optional) command attempt.</p>

<p>Within that emote, they may do two things:</p>

<ol><li>Describe the action so far (e.g., their defense, if they successfully defended the last attack, or their wounds, if they didn't, etc.)

<p><li>Describe the attempt of one action (for example: a single attack).</ol></p>

<p>The optional command attempt might be use of the 'hit' command, or the 'cast' command, or the 'get' command, etc. Information commands, such as 'glance' or 'look' do not count, and can be used whenever you like.</p>

<p>These things count as one action apiece:<br />
<ul><li>drawing a weapon<br />
<li>advancing on a character which is not yet in actual reach of the weapon<br />
<li>getting anything from anything, including the ground<br />
casting a spell<br />
<li>attempting to flee<br />
<li>attempting a hit<br />
<li>drinking or eating anything (like, say, a potion)<br />
<li>anything else that could be logically be considered one action</ul></p>

<p>Therefore, if Character X wanted to attack character Y, who is across the room, Character X must take at least three turns to do so (drawing, advancing, then attacking).</p>

<p><br />
<b>WOUNDS</b></p>

<p>When a character's health is critical (around 30%), they will find that they are physically disabled: they will neither be able to attack or flee, and will have difficulty casting spells. This is, obviously, because they are too injured to do so. Please take this into account when you are considering your next action. Look at your health, first.</p>

<p><br />
<b>MAGIC</b></p>

<p>Many spells take more than one turn to cast. You may only type 'cast' once per turn.</p>

<p>Spell-casting requires both verbal and gestural components. Please consider this.</p>

<p><br />
<b>REASON, LOGIC, AND IMPROVISATION</b></p>

<p>The first rule of combat is really 'be reasonable'.</p>

<p>You'll notice that this game uses many descriptions instead of numbers. There is a reason for that: these descriptions are guidelines for roleplay.</p>

<p>If your sword skill is 'Basic' then it is just that, basic. If your agility is "Average", then it is just that.</p>

<p>If you are struck solidly or expertly by an enemy twice in a row, and you have yet to hit them, then you are probably way outmatched. Consider this.</p>

<p>Roleplay your wounds appropriately. Don't wait for your health to hit 30% before you begin to roleplay injuries.</p>

<p>You do not have to kill someone to win a fight. Killing someone you have obviously already beaten is murder. Murder should be extremely rare for most characters.</p>

<p>Think about how much your character should be talking during combat: they probably wouldn't have more than two or three seconds a round to talk. That's very few words.</p>

<p>Be realistic: unless your agility is god-like, or somewhere near, you will not jump off walls or over people, etc.</p>

<p>Keep off osay unless it is absolutely necessary. Combat takes long enough as it is.</p>]]>

</content>
</entry>
<entry>
<title>Medical Practices</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/09/physicans_surge.html" />
<modified>2005-09-26T22:28:55Z</modified>
<issued>2005-09-02T13:01:07Z</issued>
<id>tag:www.shadowsiege.com,2005://1.235</id>
<created>2005-09-02T13:01:07Z</created>
<summary type="text/plain">Although medicine, surgery and the use of Kha specifically for healing are all related, the practioners draw a distinct line between them. Generally, physicians treated problems inside the body, surgeons dealt with wounds, fractures, dislocations, urinary problems, amputations, skin diseases...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>World</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p>Although medicine, surgery and the use of Kha specifically for healing are all related, the practioners draw a distinct line between them. Generally, physicians treated problems inside the body, surgeons dealt with wounds, fractures, dislocations, urinary problems, amputations, skin diseases and syphilis, as well as bleeding patients when directed to by the physicians, and Sangomas provide aid and support through the wielding of Kha. Often preventing pain, helping a wound to close, stemming the flow of blood, lessoning scars. The role of the Sangoma can vary significantly depending on their skill level at manipulating the Kha.</p>

<p>In some regions of Aargos, and in particular amongst the Tyen and Human Kingdoms, physicians were required to pass examinations and have a license before beginning to practice. Untrained physicians are subject to prosecution and fines. Although scorned by 'educated physicians' uneducated surgeons and 'self-taught' doctors commonly referred to as "leeches", were permitted to work on live stock and women.</p>

<p>Healing, like any trade or service, is charged for depending on the skill required, instruments/remedies used and hours taken. It is typically expensive, and as a result, many people are forced to use "Leeches" rather than registered doctors. </p>

<p><br />
<b>Common Practices:</b></p>

<p>In the wake of the great plague, an emphasis was placed on hygiene. The hospital began to go to great lengths to ensure waste was disposed of, and the placed was kept in a cleanly manner. Windows were put in place to allow the free circulation of air, and surgeons and physicians began to ensure that themselves and their patients remained clean and notion of washing oneself frequently became firmly established.</p>

<p>Physicians frequently studied and dissected animals (most commonly the pig) in order to gain a greater understanding of the roles of internal organs. The medical profession do perform dissections upon 'people' however, there are strict rules governing times, rites and methods to ensure that Morhiag is not angered in the process.</p>

<p>Although sterilisation was not practiced, many of the common remedies were typically boiled for several hours, thus sterilising the material contained within it. One of these most common remedies was a mixture of goat dung, snake's heads and pieces of mummy. </p>

<p>They medical practioners understand the concept that pus is a substance that required elimination, however, blood-letting was also still commonly used, particularly amongst the "Leeches."</p>

<p>Cauterisation during surgery is used to temporary block off blood vessels. Willow bark tea and laudanum  (an opium tincture) in use as an anaesthetics.. and rose oil used as a minor disinfectant.</p>

<p>Temperament is given great importance. For example, if a person was very choleric, it meant he had a great deal of bile and too much fire, and thus it was necessary to tone down and dampen such a temperament by making the person eat fish from marshes which is cold.</p>

<p>Physicians usually wear a long silver-grey robe that almost conceals their shoes, to show their status, whilst surgeons are more commonly seen in a darker-grey, showing inferior rank. Sangomas are almost always worshippers of Ylessa, and are wear simple, green woollen robes.</p>

<p><b>Price Guidelines</b></p>

<p>Minor Treatment (apprentice healer) :   4p per hour<br />
Treatment (intermediate healer) :       10p per hour <br />
Major Treatment (master healer) :      12p per hour</p>

<p>Remedy:   4s<br />
Mend:      12s<br />
Heal:       32s <br />
Other misc spells from: 4s</p>

<p>ANY POTIONS USED EXTRA</p>

<p>Additional costs: 4p per bed per night.</p>]]>

</content>
</entry>
<entry>
<title>Emote Guidelines</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/08/emote_guideline.html" />
<modified>2005-09-26T22:28:55Z</modified>
<issued>2005-08-21T03:11:41Z</issued>
<id>tag:www.shadowsiege.com,2005://1.227</id>
<created>2005-08-21T03:11:41Z</created>
<summary type="text/plain">Syntax: emote [message] : [message] &apos;emote &apos; displays your short description and then the text message. Shadow Siege has dispensed with separate commands such as TALK or SAY for in-character speech and instead uses the &apos;emote&apos; command for both actions...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p><b>Syntax: emote [message]<br />
     : [message]</b></p>

<p>'emote <message>' displays your short description and then the text message. Shadow Siege has dispensed with separate commands such as TALK or SAY for in-character speech and instead uses the 'emote' command for both actions and speech. The text you type inside quotation marks (") in the emote message indicates your character's speech and is displayed in the colour set by the COMMS command.</p>

<p><strong>Note:</strong> the code does *not* add punctuation at the end of the emote message, so correct punctuation should be used when typing the emote.**</p>

<p>Example:<br />
<blockquote><br />
> emote glances around her. She says, "Did you hear that?"<br />
</blockquote><br />
will display<br />
<blockquote><br />
A short woman glances around her. She says, "Did you hear that?"<br />
</blockquote><br />
Other characters can be targeted or referred to by short description in the emote by using a # (pound sign) followed by one of their description's keywords in the emote message. </p>

<p>Example:<br />
<blockquote><br />
> emote looks at #short and shakes her head. "No, I didn't."<br />
</blockquote><br />
will display<br />
<blockquote><br />
A tall woman looks at a short woman and shakes her head. "No, I didn't."<br />
</blockquote><br />
A colon (:) can be used as a shortcut for the word 'emote'- <br />
<blockquote><br />
> : looks at #short and shakes her head.<br />
</blockquote><br />
The # character can also be used with your own name in the 'semote' command to avoid starting an emote with your short description; see SEMOTE for syntax and details.</p>

<p><br />
<b>Emote Dos and Don'ts</b></p>

<p>Emoting is the a key element of role-playing on Shadow Siege, so it is important not only to use the correct command syntax but also to be sure that emotes follow role-playing guidelines.</p>

<ul>
<li>Emotes describe only those things which others can perceive through their senses. Emotes *cannot* be used to state your character's thoughts, feelings, motivations, or anything else that other characters cannot directly see or hear. Phrases such as "emote thinks," "emote feels," and "emote wonders" are never correct in emotes. Instead, those things should be conveyed through emoting actions that indicate underlying feelings or by having your character say them aloud in the emote ("I wonder...," "I feel sad because...").

<p><strong>NOT:</strong> emote feels sad because her best friend is mad at her.<br />
<strong>INSTEAD:</strong> emote stands with her face downcast as a tear rolls down her cheek.</p>

<p><strong>NOT:</strong> emote wonders if anyone can spare a few coins.<br />
<strong>INSTEAD:</strong> emote looks around the group seated at the table and gives a faint, crooked smile. "I'm short on coins. Can anyone spare a few?"<br />
</li><br />
<li>Emotes should be detailed enough to enable others to clearly understand what your character is doing, including where your character is in the room when appropriate.</p>

<p><strong>VAGUE: </strong>emote sits down.<br />
<strong>CLEARER: </strong>emote walks over to a small table away from the others and sits down.</p>

<p>- <strong>POSE</strong> should be used after the emote to clarify to others where your character is in the room: 'pose sits at a table in the corner'. No ending punctuation should be used with POSE; please see that help file for details.<br />
</li><br />
<li>Emotes should be open-ended and should not force RP on other players by preventing them from taking or avoiding actions if they chose or by describing an action they have not taken or that has not occurred.</p>

<p><strong>CLOSED:</strong> emote trips Bob.<br />
<strong>OPEN:</strong> emote sticks out his foot, attempting to trip Bob.<br />
- The "open" emote allows Bob to role-play either tripping or avoiding being tripped. </p>

<p><strong>FORCED:</strong> emote laughs as Bob falls out of his chair and hits the floor. <br />
- Bob did not emote falling, so he is still seated. An emote by another player cannot change his position.</p>

<p><strong>FORCED:</strong> emote screams as the room catches fire. <br />
 - This is only acceptable in response to an staff-generated room echo/message saying that the room is on fire. If players want to RP a change to the game world's physical environment, they must arrange for a staff member to make the necessary building changes and send the necessary room echoes/messages seen by all players.</p>

<p>Note that players must realistically role-play the results of open emotes rather than always avoiding blows, magically escaping from restraining holds, and the like. If you find that a PC consistently and unrealistically takes advantage of open emotes in an OOC manner to avoid IC consequences, contact Shadow Siege staff for assistance.<br />
</li><br />
<li>Emotes of 80 characters/two lines or more are preferred, though the actions described in emotes should not extend for an unrealistic length of time.</p>

<p><strong>POOR:</strong> emote walks into the room, looks around, walks over to the bar and speaks with the bartender, and then returns to the doorway. After standing there for a few minutes, she shrugs her shoulders and walks back out to the street.</p>

<p>- This string of actions would take at least five minutes to complete. It is not possible for other PCs to interact with the emoting character when this long a sequence is emoted; by the time they react to her entering the room, she has already left it. Length should come from detail rather than from multiple actions.</p>

<p><strong>BETTER:</strong> emote walks into the room and stands just inside the doorway, clutching her cloak tightly about her with both hands. She turns her head rapidly, looking around the room with widened eyes, and then starts to walk with short, rapid steps over to the bar.<br />
</li></ul><br />
If you have questions about emoting or need assistance, please ask in the <a href="http://www.shadowsiege.com/forums/">Shadow Siege forums</a> or in the OOC channel in-game.</p>

<p><b>Contributed by: Jackalm</b></p>]]>

</content>
</entry>
<entry>
<title>Populations of Aagos</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/07/populations.html" />
<modified>2005-09-26T22:28:55Z</modified>
<issued>2005-07-27T12:13:20Z</issued>
<id>tag:www.shadowsiege.com,2005://1.218</id>
<created>2005-07-27T12:13:20Z</created>
<summary type="text/plain">Here is a rough estimation of the population spread in Aagos. Keep in mind the numbers don&apos;t add up, because, realistically they didn&apos;t count people down to the last one, or last ten, or hundred. So they are rounded to...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>Social</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p>Here is a rough estimation of the population spread in Aagos. </p>

<p>Keep in mind the numbers don't add up, because, realistically they didn't count people down to the last one, or last ten, or hundred. So they are rounded to the nearest 500/1000. But the percentages are the roughly accepted percentage of the populations at the time. </p>

<p>Another thing to know is that, while Humans were a majority pre-darkness that only just outnumbered all other races combined, that is because the only surviving city happened to be a Human city, this majority jumped to becoming completely overwhelming after the darkness simply because they would have taken care of their own/their allies first before trying to make room for any other races. As a result, Skrel'eth and Human fared the best. </p>

<table><tr><td width="200">.</td>
<td width="200"><b>Pre-cataclysm</b></td>
<td width="200"><b>Post-cataclysm</b></td>
<td width="200"><b>Post-plague</b></td>
</tr>
<tr>
<td><strong>Human</strong></td>
<td>10,057,000 (59%)</td>
<td>84,500 (78%)</td>
<td>63,300 (80%)</td>
</tr>
<tr>
<td><strong>Skrel'eth</strong></td>
<td>3,750,000 (22%)</td>
<td>11,500 (11%)</td>
<td>8,500 (10%) </td>
</tr>
<tr>
<td><strong>Tyen</strong></td>
<td>2,045,500 (12%)</td>
<td>5,500 ( 5%)</td>
<td>4,000 ( 4%)</td>
</tr>
<tr>
<td><strong>Tir</strong></td>
<td>1,193,000 ( 7%)</td>
<td>6,500 ( 6%)</td>
<td>4,800 ( 6%)</td>
</tr>
<tr>
<td><b>Total</b></td>
<td><b>17,045,500</b></td>
<td><b>108,500</b></td>
<td><b>80,600</b></td>
</tr>
</table>
]]>

</content>
</entry>
<entry>
<title>Wages</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/07/wages.html" />
<modified>2006-03-15T17:01:51Z</modified>
<issued>2005-07-20T12:18:13Z</issued>
<id>tag:www.shadowsiege.com,2005://1.214</id>
<created>2005-07-20T12:18:13Z</created>
<summary type="text/plain">The following is a rough guideline to wages within Viroth. The amounts given are for the medium wage paid.. apprentices and masters would like be paid more or less accordingly. Job Daily Monthly Apothecary 20f 640f Bard 14f 448f Beggar...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>Social</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p>The following is a rough guideline to wages within Viroth. The amounts given are for the medium wage paid.. apprentices and masters would like be paid more or less accordingly.</p>

<table><tr>
<td width="250"><strong>Job</strong></td>
<td width="100"><strong>Daily</strong></td>
<td width="100"><strong>Monthly</strong>
</td></tr>
<tr><td>Apothecary</td>
<td>20f</td>
<td>640f</td></tr>
<tr><td>Bard</td>
<td>14f</td>
<td>448f</td></tr>
<tr><td>Beggar</td>
<td>8f</td>
<td>256f</td></tr>
<tr><td>Carpenter</td>
<td>22f</td>
<td>704f</td></tr>
<tr><td>Cartographer</td>
<td>28f</td>
<td>896f</td></tr>
<tr><td>Chandler</td>
<td>18f</td>
<td>576f</td>
</tr>
<tr><td>Charcoaler</td>
<td>18f</td>
<td>576f</td></tr>
<tr><td>Clothier</td>
<td>20f</td>
<td>640f</td></tr>
<tr><td>Cook</td>
<td>10f</td>
<td>320f</td></tr>
<tr><td>Courtesan</td>
<td>variable</td>
<td>variable</td></tr>
<tr><td>Farmhand</td>
<td>8f</td>
<td>256f</td></tr>
<tr><td>Fisherman</td>
<td>16f</td>
<td>512f</td></tr>
<tr><td>Glassworker</td>
<td>22f</td>
<td>704f</td></tr>
<tr><td>Herdsman</td>
<td>8f</td>
<td>256f</td></tr>
<tr><td>Hideworker</td>
<td>20f</td>
<td>640f</td></tr>
<tr><td>Hunter</td>
<td>14f</td>
<td>448f</td></tr>
<tr><td>Innkeeper</td>
<td>20f</td>
<td>704f</td></tr>
<tr><td>Jeweller</td>
<td>22f</td>
<td>704f</td></tr>
<tr><td>Laborer</td>
<td>14f</td>
<td>448f</td></tr>
<tr><td>Locksmith</td>
<td>20f</td>
<td>640f</td></tr>
<tr><td>Man-at-Arms</td>
<td>10f</td>
<td>320f</td></tr>
<tr><td>Mason</td>
<td>32f</td>
<td>1024f</td></tr>
<tr><td>Metalsmith</td>
<td>24f</td>
<td>768f</td></tr>
<tr><td>Miller</td>
<td>28f</td>
<td>896f</td></tr>
<tr><td>Miner</td>
<td>28f</td>
<td>896f</td></tr>
<tr><td>Perfumer</td>
<td>22f</td>
<td>704f</td></tr>
<tr><td>Physician</td>
<td>24f</td>
<td>768f</td></tr>
<tr><td>Porter</td>
<td>14f</td>
<td>448f</td></tr>
<tr><td>Potter</td>
<td>20f</td>
<td>640f</td></tr>
<tr><td>Prostitute</td>
<td>12f</td>
<td>384f</td></tr>
<tr><td>Ratter</td>
<td>20f</td>
<td>640f</td></tr>
<tr><td>Salter</td>
<td>16f</td>
<td>512f</td></tr>
<tr><td>Servant</td>
<td>8f</td>
<td>256f</td></tr>
<tr><td>Scribe</td>
<td>22f</td>
<td>704f</td></tr>
<tr><td>Tentmaker</td>
<td>24f</td>
<td>768f</td></tr>
<tr><td>Thatcher</td>
<td>18f</td>
<td>576f</td></tr>
<tr><td>Timberwright</td>
<td>26f</td>
<td>832f</td></tr>
<tr><td>Toymaker</td>
<td>16f</td>
<td>512f</td></tr>
<tr><td>Trapper</td>
<td>12f</td>
<td>384f</td></tr>
<tr><td>Tutor</td>
<td>28f</td>
<td>896f</td></tr>
<tr><td>Weaponsmith</td>
<td>36f</td>
<td>1152f</td></tr>
<tr><td>Constable</td>
<td>16f - variable</td>
<td>512f - variable</td></tr>
<tr><td>Reeve</td>
<td>30f</td>
<td>960f</td></tr>
<tr><td>Regular Army: Recruit</td>
<td>20f</td>
<td>768f</td></tr>
<tr><td>Regular Army: Private (Man-at-Arms)</td>
<td>48f</td>
<td>1536f</td></tr>
<tr><td>Regular Army: Sergant (Noble Only)</td>
<td>384f</td>
<td>12288f</td></tr>
<tr><td>Regular Army: Captain (Noble Only)</td>
<td>768f</td>
<td>24576f</td></tr>
</table>]]>

</content>
</entry>
<entry>
<title>Sky-Stone</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/07/skystone.html" />
<modified>2006-05-06T15:45:55Z</modified>
<issued>2005-07-08T15:33:00Z</issued>
<id>tag:www.shadowsiege.com,2005://1.211</id>
<created>2005-07-08T15:33:00Z</created>
<summary type="text/plain">Sky Stones are called such as the metal is smelted from ore found in &apos;stones&apos; that fell from the &apos;sky&apos;, in other words, meteors. Obviously it can&apos;t be any old meteor that carries this specific ore, so they all have...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>World</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p>Sky Stones are called such as the metal is smelted from ore found in 'stones' that fell from the 'sky', in other words, meteors. Obviously it can't be any old meteor that carries this specific ore, so they all have to come from the same source. </p>

<p>The last sky stone fell several centuries ago, at least  prior to the 500th year of antiquity, landing in Tarkas which was--at the time--the Skrel'eth homeland. It is from them the name 'sky stone' comes, and what sketchy accounts of the names meaning. Though swamped by religious influences many believe that sky stone is a gift/warning from the Gods. </p>

<p>The metal itself, has the following main attributes: </p>

<p>1) It is an especially lustrous silver colour, and while it doesn't directly glow, after exposure to an appreciable light source sky-stone will emit a persistent <em>if sometimes low</em> level of light for some time. Often this would be a method for testing claims that something was made of, or at least contained traces of sky-stone. Exposure to day light or lamp light, then quickly moving the blade into deep shade or a dark room to see if there is any trace of luminosity. <br />
2) Sky stone has an unparalleled resistance to being damaged, even a thin plate of sky stone could turn arrows for example. <br />
3) It can hold an edge very well, it's not especially well known for it, but is among one of the best metals for it. The Blade of Lannen's edge is not so much from the sky stone it's made of but from crafting techniques and magic involved in its creation.<br />
4) An exceptionally high melting temperature, in the realms of 2,000 degrees Celsius. </p>

<p>Until the humans discovered the ore, the resource of sky stone had remained entirely untouched by the Skrel'eth, due in whole to the impossibly high melting point. Smiths simply couldn't smelt the ore to produce the precious metal. It was this that originally perked Humans interests in the ore. Over many years and allot of research, Human finally discovered a way to combine science and magic to produce vast furnaces which could generate the heat necessary to smelt sky stone ore, driven by their natural curiosity (heightened by the idea that this was some sort of puzzle set for them by the Gods, believed to have delivered the sky stone to Aagos, and that unlocking it would yield great rewards.) </p>

<p>Given the metals qualities it would likely have become very widely used, save for two drawbacks:</p>

<p>a) the effort required to smelt the ore and also the fact that metal needed to be kept at very high temperatures in order to be worked, and <br />
b) the simple fact that this metal was not native to Aagos, and that only a small amount was known to exist. Though small amounts were found from time to time, the next big discovery happened in the high mountains of Urgat, where several more sky stones were found to have fallen, and later a small amount in Sron. </p>

<p>So, as a result sky stone items are exceptionally rare, owned by the most powerful and influential people in the world. </p>

<p>Sky stone post darkness is even more rare than it was previously. When fleeing for their lives even precious sky stone was often left behind in favour of survival (though not always the case.) Besides, moving the metal across the often large distances to get to Telantha was impossible, so much still remains hidden behind hoards of demons.</p>

<p><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br></p>]]>

</content>
</entry>
<entry>
<title>Naming Conventions</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/07/human_naming_co.html" />
<modified>2005-09-26T22:28:50Z</modified>
<issued>2005-07-07T12:14:40Z</issued>
<id>tag:www.shadowsiege.com,2005://1.208</id>
<created>2005-07-07T12:14:40Z</created>
<summary type="text/plain">Viroth An example of a typical Virothian male name would be &apos;Ioan ap Gerald&apos;, and a female name might be &apos;Lilith ferch Gerald&apos;. Even daughters take the father&apos;s name, not the mothers. While no change is made to a woman&apos;s...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>Social</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p><strong>Viroth</strong></p>

<p>An example of a typical Virothian male name would be '<em><strong>Ioan ap Gerald</strong></em>', and a female name might be '<em><strong>Lilith ferch Gerald</strong></em>'. Even daughters take the father's name, not the mothers. While no change is made to a woman's name when she marries, only the father's name is passed on to any children.</p>

<p>When addressing someone informally, only the given name is used, however in formal situations the full name is used, and on rare occasions (<em>such as, a coronation, for example</em>) the name will include not only the father's given name, but also the grandfather's: <em><strong>Ioan ap Gerald ab Owain</strong></em>.</p>

<p><strong>Yarsin</strong><br />
In Yarsin, the convention for naming uses family names (surnames), where the surname of the father is passed on to the children. Women take their husband's family name when married, though some adopt their maiden name as a middle name. For example:</p>

<p><em><strong>Lilith Val'diel Awen</strong></em>, <strong>daughter</strong> of Thal <em><strong>Val'diel</strong></em>, and <strong>wife</strong> of Gerald <em><strong>Awen</strong></em>.</p>

<p>Traditionally only the family name is used when addressing someone formally, including their job tital (<em>or landed title, if noble, such as Lord or Duke</em>) for example Miller Val'diel, or Lord Awen. Informally, only the given name is used.</p>

<p><br />
<strong>Humans in Other Locations</strong><br />
Humans born outside the influence of Viroth or Yarsin, or in sufficiently isolated locations within those areas would typically use the naming convention of the nearest of the two. Sometimes slight differences would occur, such as with Human's born in Urgat, where the convention of the patronymic has given rise to a form of family name born of the joining of ap/ab with the given name of the father, where '<em><strong>Ioan ab Eos</strong></em>' would become '<em><strong>Ioan Beos</strong></em>'. However, sometimes these naming conventions would be influenced or in extreme cases entirely replaced by those of other races who were perhaps more dominant and/or numerous in the area. <br />
</p>]]>

</content>
</entry>
<entry>
<title>New Item Creation</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/06/_account_name_c_1.html" />
<modified>2006-10-10T00:57:04Z</modified>
<issued>2005-06-16T08:38:52Z</issued>
<id>tag:www.shadowsiege.com,2005://1.178</id>
<created>2005-06-16T08:38:52Z</created>
<summary type="text/plain">Below is a form that can be used to request a newly made item from the staff. The RPP cost is: 500 RPP per item. There will be also a gold cost depending on the value of the item. If...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>
<dc:subject>Community</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<p>Below is a form that can be used to request a newly made item from the staff. The RPP cost is: <strong>500 RPP </strong>per item. There will be also a gold cost depending on the value of the item.</p>

<p>If the item qualifies for and is to be a unique item (something that another character would not be able to icly gain), please note this in the additional note section.</p>

<p>Of note, if a player is requesting an item that their own character is skilled in crafting (for example, a tailor requesting an item of clothing), then the RPP cost may be reduced as follows:<br />
<ul><br />
<li>Below Capable Skill: 500 RPP<br />
<li>Capable Skill: 400 RPP<br />
<li>Trained Skill: 200 RPP<br />
<li>Well Trained Skill: 100 RPP<br />
<li>Advanced Skill: 0 RPP<br />
</ul></p>

<p><br />
Keep in mind when requesting an item, the greater the quality, the more it is likely to cost. Other things, such as type of fabric, how much, current market within Telantha can all effect cost. On the forums, under knowledge base is a rough idea to how much gold things may cost. Use the appropriate field to indicate the maximum you are willing to pay without us confirming the cost first with you.</p>

<p><strong>This form uses the email client on your computer to send. If you do not have email set up, it is recommended you send the information direct via email yourself. It is also recommended you save the information before submitting it in the event of an error occuring. If you have not heard from a staff member within 48 hours, please contact me on: requests@shadowsiege.com</p>

<p>At the end of the form is an example item request to give you an idea of what we are after.</strong></p>

<p><FORM METHOD="POST" ENCtype="text/plain" ACTION="mailto:requests@shadowsiege.com"></p>

<table cellspacing="5" cellpadding="5" border="0" width="85%">
<tr><td>Account Name: </td><td><INPUT TYPE="text" NAME="Account Name: " SIZE="40"></td></tr>
<tr><td>Character Name:</td><td><INPUT TYPE="text" NAME="Characters Name: " SIZE="40"></td></tr>
<tr><td>Item Type (eg: clothing, armour, weapon, furniture, etc):
</td><td><INPUT TYPE="text" NAME="Item Type: " SIZE="40"></td></tr>
<tr><td>Item Short Desc:</td><td><INPUT TYPE="text" NAME="ShortDesc: " SIZE="40"></td></tr>
<tr><td>Item Look Desc:</td><td><TEXTAREA NAME="LookDesc: " ROWS=5 COLS=32></TEXTAREA></td></tr>
<tr><td>Quality:</td><td><INPUT TYPE="text" NAME="Quality: " SIZE="40"></td></tr>
<tr><td>Please confirm gold amount with me before 
creating item if greater than: </td><td><INPUT TYPE="text" NAME="ConfirmGoldifGreater: " SIZE="40"></td></tr>
<tr><td>Additional Notes:</td><td><TEXTAREA NAME="Notes: " ROWS=5 COLS=32></TEXTAREA></td></tr>
<tr>
    <td> </td>
    <td><p align="center"><INPUT TYPE="submit"> &nbsp;&nbsp;&nbsp; <INPUT TYPE="reset"></p></td>
</tr>
</table>
</form>
<br>
<br>
<h1>EXAMPLE</h1>
<br>
<strong>Account Name:</strong> Mina<br><br>
<strong>Character Name:</strong> Mina<br><br>
<strong>Item Type: </strong>Clothing<br><br>
<strong>Item Short Desc: </strong>a thin golden band engraved with ivy<br><br>
<strong>Item Look Desc:</strong> This thin golden band has been finely crafted. The band is delicately engraved with a stylised ivy pattern.<br><br>
<strong>Quality: </strong>Excellent<br><br>
<strong>Max Gold:</strong> 450 Gold<br><br>
<strong>Additional Notes: </strong>I'm on usually from 5pm EST onwards, please email me when ready to pick up on: requests@shadowsiege.com. I am not skilled in jewelry making so will be paying full RPP costs.
<br><br>]]>

</content>
</entry>
<entry>
<title>Glossaries</title>
<link rel="alternate" type="text/html" href="http://www.shadowsiege.com/archives/2005/06/glossaries.html" />
<modified>2005-09-26T22:28:50Z</modified>
<issued>2005-06-01T12:07:32Z</issued>
<id>tag:www.shadowsiege.com,2005://1.175</id>
<created>2005-06-01T12:07:32Z</created>
<summary type="text/plain"> IC Glossary A glossary detailing some of the common in character terms used within the world of Aagos. Misconception Glossary An important guide into common misconceptions. OOC Glossary A glossary detailing some of the commonly used out of character...</summary>
<author>
<name>Mina</name>

<email>mina@shadowsiege.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.shadowsiege.com/">
<![CDATA[<ul>
<li><a href="http://www.shadowsiege.com/archives/2005/01/ic_glossary.html">IC Glossary</a><br>
<i>A glossary detailing some of the common in character terms used within the world of Aagos.</i>

<p><li><a href="http://www.shadowsiege.com/archives/2005/01/misconception_g.html">Misconception Glossary</a><br />
<i>An important guide into common misconceptions.</i></p>

<p><li><a href="http://www.shadowsiege.com/archives/2005/01/ooc_glossary.html">OOC Glossary</a><br />
<i>A glossary detailing some of the commonly used out of character terms and phrases, some specific to Shadow Siege and some found within the broader mudding community.</i><br />
</ul></p>]]>

</content>
</entry>

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