September 22, 2006

Status Update

Just throwing out a quick update to everyone that, as Sidmouth said, the item request backlog has been cleared up and should hopefully continue to be cleared up. Housing requests are being worked as we are able to, and slowly those are being taken care of to catch up with some of the more current requests. Please don't be afraid to submit any item or housing requests, we can handle them!

Also, for you crafters, be aware that while some of the crafting branches may seem a little slim in their output, don't feel limited by what the code provides. Try and think of products your person would be able to craft with yours skills, and should someone request, or you wish to request, send up an item you wish to craft that isn't in the game. Not only will this allow you to more fully enjoy your selected profession but it will also help fill the missing gaps in crafting as they evolve and grow in the future.

Hope everyone continues to enjoy the game!

Posted by Rahmiel at 04:58 PM | Comments (0)

September 04, 2006

Status of items and houses

The item backlog is now gone. The housing backlog persists, so if you're wondering why you got an item back immediately but no word on your house, that's why. If you filed an item request more than a couple days ago and haven't gotten any sort of response on it, then we don't have it and you need to resend it. It's possible that some things fell between the cracks. Please remember to use the new email address:

Since items can now be handled fairly quickly, consider helping the local Telanthan economy by filing a couple of requests. Many of the crafting trees are hamstrung right now because they lack more complex items. So if you are putting in custom item requests, please consider finding an appropriate crafter and giving them the job. This will go a long way to making the Telanthan economy more interesting and realistic, and you'll save 200 rpp per item.

On the flip side of this, crafters need to advertise who they are! The population is thin right now and people may not realize that there is a carpenter or leather worker or whatever around. Also, consider taking on apprentices. One of the reasons the crafting population is so thin is because many people feel that roleplay opportunities for crafters are more limited. If newbies have apprenticeships and other networks to turn to, they may be more likely to attempt a crafting role.

Posted by Sidmouth at 06:31 AM | Comments (0)

August 20, 2006

A good beginning...

"Brevity is a great charm of eloquence."

With that in mind, I will try to be brief. The reason that we (the Sieglings) are here is to work, and that is what I plan on doing. I have been playing Shadow Siege for some many months now, and as a player, I think it goes without saying that it is the best game I have played. But, this isn't my first rodeo: I have a wealth of experience insofar as building and administration goes, as I've been doing it for the last six years or so, and I've been playing MU*'s for longer than that. It is my hope that I can use the skills that I have developed to improve Shadow Siege.

The first order of concern is, as my fellow Sieglings have mentioned, getting to the backlog of housing and custom item requests. As soon as training is completed, I will do my best (in conjunction with the other Sieglings) to get to those requests, but that is only the beginning. Once we have dealt with those requests, our goal is to establish a 48 hour turnover on all new requests. In my mind, this is a very realistic aim, and is a level of service you should look for in the future.

"All pain is either severe or slight, if slight, it is easily endured; if severe, it will without doubt be brief."

In the meantime, please bear with us. I know that the lethargic nature of requests can be painful for RP, but I think it is a slight pain...and one that will not be lasting.

Posted by Cicero at 06:34 PM | Comments (0)

Greetings from Catmug

Valued Readers.

A hearty greeting to you from Catmug.

I've been playing SS for quite some time, and some of you may know me as one of the more annoying,"what, she's always online?" types that you see around ingame... all the time. That would mostly be because I have no life. Which is all the better for the game! (More time for building)

Any housing, building (item, ect) requests, i'll gladly to my best to see to.

Well, thats about it..

Posted by Catmug at 03:28 PM | Comments (0)

Siegling March

Greetings and Salutations from Rahmiel. I am overly pleased to announce that I am one of the other Siegians in training, or Siegling, to be exact.

I've played on Shadow Siege for about a year now, though I do admit to having a couple of months time in there for a break or two. Shadow Siege was not my first roleplay mudding experience, but I found it to be the most indepth one, with an amazing community and wonderful roleplay. Most of my roleplay experience comes from the multitude of tabletop gaming I've done throughout my life, both as a player and game master for several different mainstream and custom systems. I've also done some scripting work on a few game servers, though I admit nothing of this style.

As the other Sieglings have said before, we're all looking to tackle the backlog of custom items and housing requests that have built over the past while. Once this is finished, I know we each have in mind a project which, hopefully, everyone will come to enjoy in the future.

That's enough from me, so I bid you all a good day, and even a super totally awesome great day if someone gives me some cheesecake.

Posted by Rahmiel at 01:06 AM | Comments (0)

August 19, 2006

Salutations, and (Melchior willing) Edification

Greetings one and all. I am Enoch, and I am honored to contribute to the content of Shadow Siege. And contribute I shall. Of first priority is easing the workload of our inestimable Staff. This benefits me as much as anyone, for I am an avid player. Custom items and housing requests should see prompt resolution once I, and my worthy fellow Siegelings, are brought up to speed. From there I hope to dive directly into the crafts. More available items, along with the means to harvest and craft these items, is my personal piece of zealotry.

My experience in gaming is predominantly table top, where I have a ridiculous quantity of experience (one might assume that experience speaks to quality as well, and I hope this proves to be the case). I have been a "game master" of a great many systems, honing my ability to craft an engaging and immersive story. While my experience with MUDs takes a distant second to my pen & paper RPG experience, it never the less spans more than a decade. I have been both a content developer and plot developer. It is my fond wish that these skills bring something new and valued to Shadow Siege.

To borrow a quote from a series I love: "See you in the World."

Posted by Enoch at 03:37 AM | Comments (0)

August 18, 2006

Siegling rush

Hi everyone, I'm one of your five new sieglings. We transform and combine, Voltron style, to form a Siegelord, but my role in the finished product is as the Siegelord's mucous membranes, which isn't nearly as exciting as it sounds.

I've played Shadowsiege for somewhere between three and four months now. I've been mudding for about 11 years on all sorts of different muds. I've done a lot of building in the past and some admin work for muds as well.

Turning custom item and housing requests around quickly is the most important thing to me at the moment. We're going to have all the tools we need to do so by this weekend hopefully, and things should start to get filled at a good clip after that. I also want to help out with crafting trees, both by creating new items and by making the items we have in shops now craftable (many are not unfortunately).

That's all I got for the moment. When I get started on a project and make some real headway, I'll let you guys know about it here.

Posted by Sidmouth at 11:38 PM | Comments (0)