Tutorial: Room Editing
Mina's Tutorial on Room Creating.
- Create an ascii map of the area detailing what is roughly where. Submit this to the staff and if all is well, they will 'buildwalk' it for you - essentially turn the map into relevant vnums and link it all together.
- You will need to be in the room as you edit it. When you are in the room you want to set up, type: redit. This will bring you into a menu that looks something like the following:


- As you can see from the above, the room editing system is 'menu driven' with the options listed in bright green numbers & letters down the left of each column.
Room Number: This is the room vnum and usually cannot be changed.
Room Zone: This is the zone the room is connected to and also usually cannot be changed.
1) Name: This is the room name and is dispaleyed at the top when you type look. This is usually capatilised like a title and is 3-6 words long. For example: A Large Bedroom.
2) Description: This is the full description of the room. It is very important that you either enter the information into the buffer provided one line at a time (make sure it is not over 80 characters per line) or that you use /f (format) before you exit the buffer and save the information. <- THIS IS VERY, VERY IMPORTANT. Make sure the description meets the Shadow Siege building standards (see help building for more information).
3) Room Flags: Most are self explanatory, but one of the most commonly used is 'inside'. Make sure this is set on any inside room or people will complain about it raining inside :)
4) Sector Type: Select the sector type by entering the letter along side the one you want. City is used for the streets of Telantha, and 'inside' for buildings.
5 - G) These are all the rooms exits. To add a room exit, select the one direction you want to add it in by choosing the corresponding letter. For example, 5 for North.
H) Extra descriptions: You can set extra descriptions for the room so that if someone types: Look crevice (or some other keyword) a different description is shown.
1) Exit to: This is the vnum of the room you are creating the exit to.
2) Description: This is the description of the exit. This is seen when someone types look
. 3) Door name: This is the keywords used for the door. It is important that the first one be door and the following ones be the long version of the direction and a shortened version. For example: door north n (as in the image above).
4) Key: If the room is able to be locked and unlocked, you will need to create a key and put the vnum of the key here.
5) Door flags: If the door is able to be opened, you must have it set here as 'Is a door'.
6) Purge exit: This option is used to purge the exit.
0) Type 0 to quit this menu and be taken back to the previous one.
S) Scripts: No longer in redit
Q) Quit: To finish up, select this option. Then if you wish to save your changes, select Y. To have the information saved permanently, you will need to get a member of staff to 'saveall' for you or they will be lost.
